![]() ![]() They were meant to be a race of true warriors, an unstoppable vanguard force capable of securing the Reclamation of the Exile homeland or ensure the Directorate’s dominance on Eä once this mission was accomplished. But unlike prior attempts and creations, the W’adrhŭn were never meant to supplement their retinue of monsters, killers or expendable troops. ![]() It is also known to them that the W’adrhŭn are “just another” creation of the Spires, therefore they are conceived much like the witless drones the Exiles throw on the field of war to die at their masters’ convenience or the terrifying but mindless abominations they have unleashed upon the world. Such abstract descriptions are vaguely known by the learned elite. This lack of resources has forced them into a harsh living, often violent as different Tribes clash for sources of food or water, with equipment and attires that look near-primitive in the eyes of the civilized Kingdoms. The W’adrhŭn are indeed a fledgling civilization, one that was forced to scrap a living off the limited resources available in the Wastelands beyond the Claustrine mountains. ![]() It is perhaps understandable why the learned of humanity would be so dismissive in their views of this young race. ![]() The truth lies so far from these theories and witticisms as the wastelands and oases of the W’adrhŭn lie from the luxurious foyers these discussions are usually held in. For centuries, the tales of nomadic savages with giant, pre-dominion beasts that dwell beyond the edges of civilization have been a source of entertainment, delight and lazy, abstract deliberations amongst self-titled scholars and historians. The first recorded mention of the W’adrhŭn is a canto of the saga of Charles Armatellum that speaks of his peace treaty with the primitive tribes beyond the Claustrine Mountains. ![]()
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